Space Heist

Mind-blowing Third-Person Shooter

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This was my team's capstone project, Project Space Heist. This sci-fi third-person shooter uses the unique mechanic of changing the direction in which gravity affects your player's character. This results in your player walking on the walls, attacking from the ceiling, and falling vertically as a faster method to running. I was the lead visual director of this game, as I modelled, textured, and implement the props and set work, with assistance from my teammate Kunal Chikhale. The level design work was a shared job with Firaas Khan, another teammate. I also did some code tweeting for the AI and interactable level elements. Please enjoy the game's trailer, done by our producer, the remaining teammate Christian Osadzuk. You will have to download the game through the link below to play. Play
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