Child Protection

Project for United Nation

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This prototype was a group project with Sheridan's Research Institute that takes clients' ideas and conceptualizes them. Our client was the United Nations Peacekeepers and they wanted a game to teach their personnel how to protect children they interact with on foreign missions. We had to research what the Peacekeepers do and explore examples of games that the United Nations and other charity groups have commissioned before. We went with a 3D point-and-click adventure as it would allow us to focus on narrative and non-combative interaction while still having the immersive presentation of a 3D game. Due to a client agreement, a playable demo is unavailable to the public.
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